Steamworld heist update7/23/2023 Same principle can be sometimes used against lined up enemies - kill first with a few projectiles - damage the one behind him with the rest. Especially effective with double shot/loose cannon that double the number of projectiles. Ex few shotgun/minigun/etc projectiles are bounced but take down the cover so the rest of the shotgun/minigun/etc projectiles go through to hit the now exposed target. The ability to split a shot's damage into multiple projectiles can be useful when shooting trough weak cover or multiple weakened enemies. The first (total shot damage) MOD (number projectiles per shot) shots will extra +1 damage.Ħ projectile single shot shotgun - Total shot damage 14 will be split 3 3 2 2 2 2 per projectile.Ĥ projectile single shot SMG - Total shot damage 14 will be split 4 4 3 3 per projectile. Of those Burst fire is the most accurate at medium range.ĭamage of the shot per projectile is again split in a simliar matter = (total damage of the shot) DIV (number of projectiles per shot). Some weapons split a shot into multiple projectiles with different firing patterns (ex bullet spray, scatter fire, burst fire) which makes them most effective at short range. (destroy weak cover with some projectiles and hurt now exposed target behind it, kill weak target with few projectiles and hurt now exposed target behind him with the rest. If (total shot damage) MOD 2 = 1 the first sub-shot gets the extra +1 damage.Ĭan be used to do extra damage vs boss/miniboss or to hit multiple targets with multi-projectile weapons since it doubles the number of projectiles. ![]() This makes it a close range ability (AIM centre mass) or medium range vs large targets (boss or miniboss).ĭamage per shot is split in 2 separate sub-shots. With the accurate handguns double headshots are impossible even at point blank range. As hinted in their cards THOSE SKILLS HAVE SIGNIFICANT BUILT IN AIM DEVIATION between the doubled shots. Double shot(Seabrass & Payroll) and loose cannon(Beatrix) doubles the weapon's base damage ( BUT NOT ANY OF THE SITUATIONAL DAMAGE BONUSES) and double all "shots" (will fire twice for every aimable shot of a multi-shot weapon).
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